Spell
FieldLabyrinth Wall Shadow
Archetype:
Labyrinth Wall
View:
3915
Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.
Labyrinth Wall Shadow — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 58 · Deck: 58 · Meta: provisional
- Primary role: Floodgate/Control · Secondary: Recovery/Recursion
Why it scores here
The card's power is its repeatable interaction: it stops newly Summoned monsters (except Level 5+) from attacking and, at the start of each opponent Battle Phase, destroys one targeted monster with less than 1600 ATK. It also places Sanga of the Thunder, Kazejin, or Suijin from banish, hand, or Deck onto the field once per turn, which supports the Gate Guardian shell. It is a 3-copy staple in every sampled deck, but that inclusion reflects the shell rather than intrinsic strength, so it earns no points for frequency. Its high-value text is not a body and carries no material value; with no combo data, conversion is inferred from text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Run in 400 of 400 sampled decks at 3 copies in 392, and 100% alongside Kazejin and Suijin (observed); the spell itself has no searcher in the evidence (inferred). |
| Combo & Conversion | 40 | No combo boards are recorded, so the conversion of the field placement into a board is text-only inference. |
| Resource Economy | 55 | The placement moves a card from Deck, hand, or banish to the field without drawing, a modest gain in board presence rather than card advantage (inferred). |
| Effect & Interaction | 65 | The <1600 ATK targeted destroy repeats each opponent Battle Phase and the summon attack lock adds tempo, but both are capped by ATK threshold and targeting (verified text). |
| Material Utility | 0 | It is a spell with no material value, so it scores 0 (verified text). |
| Resilience & Flexibility | 50 | A field-presence card that a single destroy or banish can remove, but its repeatable effects and the once-per-turn placement give some multi-turn presence (inferred). |
| Deck-Building Efficiency | 70 | A single-archetype 3-copy staple with no garnet clause or self-lock in the text, though its shell is noted as brick-prone in a guide (verified text, speculation on brick). |
Calculation
Weight profile: 0.7 Floodgate/Control + 0.3 Recovery/Recursion. Intrinsic ≈ 58, Deck ≈ 58, Meta = provisional. Modifiers: archetype brick risk (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable low-ATK targeted destruction each opponent Battle Phase
- Summon attack lock that disrupts newly Summoned monsters
- Places Sanga of the Thunder, Kazejin, or Suijin onto the field from Deck, hand, or banish once per turn
- Run as a 3-copy staple across 47 archetypes in the sample
Weaknesses
- No material value and no body
- Destroy is capped at monsters with less than 1600 ATK
- Field-presence card that a single removal can clear
- Its value depends on the Gate Guardian shell (Kazejin, Suijin, Sanga)
Counters / choke points
- Ash Blossom & Joyous Spring
- Monsters with 1600 ATK or more ignore the destroy
Best use
Attack lock plus repeatable low-ATK removal in Gate Guardian and Labyrinth shells. Decks: Gate Guardian, Fiendsmith, Branded, Kashtira, Horus, Shaddoll, Despia, White Forest. Suggested copies: 3.
Evidence & gaps
- Verified: Text: monsters cannot attack the turn they are Summoned, except Level 5+ originals; Text: targeted destroy of a monster with less than 1600 ATK at opponent's Battle Phase start; Decks: 400 of 400 run it, 392 at 3 copies; Decks: Kazejin and Suijin co-occur in 100% of sampled decks
- Observed: Gameplay type 7 accounts for 84.8% of sampled decks; Usage statistics show 100% inclusion for Gate Guardian in gameplay 7 and 66.7% in gameplay 4
- Inferred: The destroy has no once-per-turn wording, so it can repeat each opponent Battle Phase; The placement effect acts as a Recovery/Recursion route for the shell's pieces; Accessibility depends on the Gate Guardian searcher, which is not in the evidence
- Data gaps: No combos supplied, so combo conversion is text-only inference No banlist token, so 3 copies (unlimited) is assumed No rulings supplied for the attack lock's Level 5+ exception or the destroy timing Evidence lists race as Field without stating the zone or subtype for this spell






